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Codenames undercover 2.0
Codenames undercover 2.0








She can try to find the third booze word, or she can try to find the other butt word. The operative has made 3 correct guesses for the clue booze: 3. She is guessing a word from the previous clue (butt: 2).īOTTOM is a red word. VODKA is also booze, so she touches that codename. The spymaster covers it with a red agent card, so she gets to go again. The red operative is pretty sure that MARTINI is booze, so she touches that card. That was an innocent bystander, so the Red Team's turn is over and the red operative did not get a chance to guess BOTTOM.īlue Team took a turn and correctly guessed two words. The red operative wanted to guess CABOOSE and BOTTOM. This ends the game! The team that contacted the assassin loses.Įxample: Red Team's first clue was butt: 2. If the field operative touches the assassin, the word is covered by the assassin card. If the field operative touches a card belonging to the other team, the word is covered by one of the other team's agent cards. If the field operative touches an innocent bystander, the spymaster covers it with an innocent bystander card.

codenames undercover 2.0

If the field operative touches a card belonging to his or her team, the spymaster covers the word with an agent card in that color. The operatives indicate their official guess when one of them touches one of the codenames on the table. They can debate it among themselves, but the spymaster must keep a straight face. When the spymaster gives a clue, his or her field operatives try to figure out what it means. On later turns, some codenames will be covered up, so a clue that is not legal now might be legal later. Your clue cannot be any of the codenames currently visible on the table. You are playing Codenames Deep Undercover. For example, don't say, "This may be a bit of a stretch.". Getting four codenames with one clue is a big accomplishment. You are allowed to give a clue for only one word (martini: 7), but it's fun and ambitious to try for two or more. Both of these are alcoholic drinks, so you say alcohol: 2. You also say one number, which tells your teammates how many codenames are related to your clue.Įxample: Two of your words are WHISKEY and VODKA. Once you think you have a good clue, say it aloud. If you are the spymaster, your job is to provide a one-word clue that relates to some of the codenames your team is trying to guess. The starting team is indicated by the 4 lights on the edges of the key card. The first team to contact all their agents wins the game. Otherwise, it is the | other team's turn. If the operatives successfully identify one of their team's agents, their team may keep guessing. When a field operative touches a codename, the spymaster reveals its secret identity - agent, bystander, or assassin. The field operatives try to guess which words their spymaster meant.

codenames undercover 2.0

A clue may relate to multiple words on the table. Spymasters take turns giving one-word clues.

codenames undercover 2.0 codenames undercover 2.0

Their teammates know the agents only by their codenames. I found it quickly on Toy Street’s website, and was amazed to see that international shipping (with the conversion) was actually VERY reasonable! The product arrived to the west coast of Canada in about a week, and the birthday was saved.Spymasters know the covert identities of all 25 agents and bystanders. Initially we wrote off any possibility of getting this for her, until I decided to just check. She desperately wanted it for her 4th birthday but it appeared to only be available from the UK. We live in Canada and my daughter found a photo on Pinterest of this toy. I found it quickly on Toy Street’s website, and was amazed to see that international shipping (with the conversion) was actually VERY reasonable! The product arrived to the west coast of Canada in about a week, and the birthday was saved.










Codenames undercover 2.0